


But everyone could smell the stink coming. It’s a mobile game with a Diablo veneer a festering, rotting puddle of raw sewage that Activision Blizzard has attempted to cover up with Diablo branding. It isn’t a Diablo game like the previous entries in the series. With the explosion in popularity of smartphones came a massive growth in gaming – though many players didn’t necessarily realise that they had been converted to become “gamers” for the first time! But it’s off the back of this particular trend that Diablo Immortal was belatedly conceived the idea being to take an established brand with good name recognition and a solid reputation and shart it into a typical, done-before mobile game mould. In the late 2000s and early 2010s, corporations suddenly realised the potential that mobile gaming had as a platform.

There’s disagreement between professional reviewers and players about Diablo Immortal. But I guess that’s something we need to talk about in more depth on another occasion. The threat of revocation of access and a loss of freebies serves as an incentive for some publications to set their ethics aside – as some of the reviews for Diablo Immortal demonstrate. Many purported “reviews” of video games nowadays end up being little more than puff pieces marketing material that may not have been bought and paid for, but that’s worth about as much as if it had been. The result is that the game is completely drowning in monetisation to the point that simply playing and enjoying it on its own merit is impossible – something that, sadly, too many publications and self-proclaimed “journalists” and “reviewers” have refused to discuss in any depth. Often the excuse is that players have the option to pay to “skip the grind,” as if the grind hadn’t been deliberately and intentionally built into the game in the first place in order to force as many players as possible into paying more and more money just to be able to play.ĭiablo Immortal has taken on all of these money-grubbing trends, seeming to see it as a challenge to get away with as much egregious bullshit as possible. And then there are multiplayer titles that try to coax players who the games industry dehumanisingly and offensively refers to as “whales” into spending massive amounts of money on one-time-use items like ammo, power-ups, and other such fluff.
